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Showing posts with label JAVA. Show all posts


Wireless J2ME Platform Programming
Prentice Hall PTR | ISBN: 0130449148 | edition 2002 | PDF | 305

pages | 12 MB

This is a step-by-step guide to successful wireless application

design and development with Sun's Java 2 Micro Edition

platform. Authored by one of Sun's leading wireless application

consultants, it covers every key feature of the J2ME platform,

and every step of the process -- from architecture through

deployment. Piroumian begins by introducing the J2ME

computing platform, key terminology, basic concepts, and

application development process. Next, you'll walk through

creating, compiling, preparing, executing, and debugging J2ME

applications. One step at a time, you'll master J2ME MIDP

platform's high-level and low-level APIs, user interface

components, persistent storage mechanisms, and services for

networking and distributed processing. The book teaches how

to build applications from the ground up, using running

examples. All topics are introduced in a logical order where

each concept builds upon the ones that precede it. Piroumian

also covers architecture and its impact on the developer; and

introduces key elements of a complete wireless solution,

including gateways, Internet portal interfaces, and wireless

application interfaces.



The book first discusses the various integration approaches available and introduces the Enterprise Service Bus, which is a new Architectural pattern that can facilitate integrating services. ESB provides different forms of mediation services including routing and transformation. Java Business Integration (JBI) provides a collaboration framework that provides standard interfaces for integration components and protocols to plug into, thus allowing the assembly of Service-Oriented Integration (SOI) frameworks following the ESB pattern. JBI is based on JSR 208, which is an extension of Java 2 Enterprise Edition (J2EE). Once JBI and ESB are introduced, we look at how we have been doing service integration without either of these using traditional J2EE. The book then slowly introduces ESB and, with the help of code, showcases how easily things can be done using JBI.


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CHM format | 1008 Pages | English | ISBN-10: 1592730051 ISBN-13: 978-1592730056

Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

# Paperback: 1008 pages
# Publisher: New Riders Games (August 31, 2003)
# Language: English
# ISBN-10: 1592730051
# ISBN-13: 978-1592730056

If you already have Java programming experience and are looking to program games, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

Download:

Unit Testing in Java: How Tests Drive the Code (The Morgan Kaufmann Series in Software Engineering and Programming)

Software testing is indispensable and is one of the most discussed topics in software development today. Many companies address this issue by assigning a dedicated software testing phase towards the end of their development cycle. However, quality cannot be tested into a buggy application. Early and continuous unit testing has been shown to be crucial for high quality software and low defect rates. Yet current books on testing ignore the developer's point of view and give little guidance on how to bring the overwhelming amount of testing theory into practice. Unit Testing in Java represents a practical introduction to unit testing for software developers. It introduces the basic test-first approach and then discusses a large number of special issues and problem cases. The book instructs developers through each step and motivates them to explore further. *Shows how the discovery and avoidance of software errors is a demanding and creative activity in its own right and can build confidence early in a project. *Demonstrates how automated tests can detect the unwanted effects of small changes in code within the entire system. *Discusses how testing works with persistency, concurrency, distribution, and web applications. *Includes a discussion of testing with C++ and Smalltalk.

SCJA Sun Certified Java Associate Study Guide (Exam CX-310-019)
SCJA Sun Certified Java Associate Study Guide (Exam CX-310-019)
English | 590 pages | McGraw-Hill Osborne Media (August 12, 2009) | PDF | 5.1 MB

The best fully integrated study system available for Exam CX-310-019. With hundreds of practice questions and hands-on exercises, SCJA Sun Certified Java Associate Study Guide covers what you need to know–and shows you how to prepare–for this challenging exam.

- 100% complete coverage of all objectives for SCJA Exam CX-310-019
- Exam Readiness checklist–you’re ready for the exam when all objectives on the list are checked off
- Inside the Exam sections highlight key exam topics covered
- Two-Minute Drills for quick review
- Simulated exam questions match the format, tone, topics, and difficulty of the real exam

Covers all the exam topics, including:
* Packaging, Compiling, and Interpreting Java Code
* Java Statements
* Java Operators and Strings
* Classes and Variables
* Variable Scope and Class Construction
* Classes and their Relationships
* Class Inheritance
* Object-oriented Principles
* Representing Object-oriented Concepts with UML
* Platforms and Integration Technologies
* Client-side Technologies
* Server-side Technologies



If you have been wanting to learn Java, check out the newly revised fourth edition of the best-seller Sams Teach Yourself Programming with Java in 24 Hours. This step-by-step tutorial will teach you how to create simple Java programs and applets. Comprised of 24 one-hour lessons, this new edition focuses on key programming concepts and essential Java basics, has been improved by dozens of reader comments, and is reorganized to better cover the latest developments in Java. The book"s coverage of core Java programming topics has also been expanded. A great starting point for learning Java, this book is also a great primer to reading sams Teach Yourself Java in 21 Days.


Java Programming for Engineers
Publisher: CRC | Pages: 360 | 2002-06-20 | ISBN 0849308100 | PDF | 2 MB

While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students. The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter. Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.



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