
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet. Billed as a ‘shooter gone vertical’ and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms dealer hell-bent on total world domination. Players will be able to choose their own paths and navigate the world by performing daredevil feats on the edge of human ability. However, players aren’t the only ones with mind-blowing acrobatic skills; intelligent enemies will give chase and engage players in frantic gun fights and attacks that can come from any direction – in Damnation’s world there’s no safe place to hide. With up to three hours of actual gameplay stretching out in front of them per level, players will need more than just muscle power to get across each level safely. Damnation will offer players a selection of awe-inspiring vehicles, from motorbikes capable of launching across seemingly infinite chasms, to huge, armour-piercing marvels that will induce mayhem with every huge shell. The high action will be supported with an epic and in-depth story which, while focusing on the exploits of the hero character Rourke, is truly an ensemble piece. Players will meet and become involved in intricate story plots that reveal much more than the obvious. In addition to the single player experience, Damnation comes complete with a unique set of multiplayer options that take full advantage of the game’s expansive levels.
Set in an alternate universe, where the American Civil War left both warring sides decimated, it’s left to a small group of rebels to fight off Prescott Standard Industries (PSI), led by a wealthy industrialist, who wants to conquer the land in one fell swoop. You don the role of Hamilton Rourke, a veteran of the war and now a member of the resistance. You’re accompanied by a few seemingly interesting characters all with their own motivations to get involved in taking the fight to the PSI. Without spoiling much of the story, suffice to say it appears to be mildly entertaining if a tad cookie-cutter. Then again, the preview build given to us only contains one chapter, so it’s difficult to tell.
Wikipedia describes Damnation to be a steampunk shooter, but this is one of the few circumstances, where the world’s greatest free source of information (second to your gossipy best friend) is just partly correct. Damnation is a steampunk third-person shooter with platforming elements similar to Tomb Raider or Uncharted Drake’s Fortune (this preview, 30% more accurate than Wikipedia. Believe). For the uninitiated, steampunk refers fiction set in an era where steam is widely used in place of electricity.
While it might seem mundane as a concept, steampunk actually allows for a lot more liberties to be taken in terms of art-style and design. The artists at Blue Omega must’ve had a lot of fun coming up with ideas for the look and feel of Damnation and it shows; bikes with ginormous boosters, massive robots with huge steam engines and nail gun-esque weapons that puff out steam created smoke with every shot. It seems fairly different from your run-of-the-mill shooter.
If that weren’t enough, the game world is quite technically sound and pretty ambitions in terms of scale. What you realise a few minutes into the game is the vast expanses of space to wreak havoc in and around. The preview build has some interesting vistas, be it mines laden with zombiefied miners, rocky hills that make walking around take an eternity, and townships that reek of the old world wild west charm. Yes, this is just one single chapter and the scope of things to do and see is quite impressive. But it’s not all just a walk in the steampunk park.
Given the theme, it would be nice to see something more interesting than the standard pistol, shotgun, sniper rifle roster of weapons. Barring the rail spike gun, which is a cross between Painkiller’s stake gun and Quake’s nail gun, there’s little much to talk about. Gunning down an enemy or twenty doesn’t feel as satisfying as it should either.
Gameplay-wise, Damnation takes pleasure in pitting you against a huge number of enemies spread across an even larger area. This actually works out due to the inclusion of spirit vision. At a tap of a button, you’re able to see the number of enemies you’re up against, even if they’re hiding behind walls. It’s a nice touch that skews the difficulty level in favour of the player.
As mentioned earlier, the game does contain platforming elements. These include wall runs and jumps. In principle, this should give the game a sense of smooth and easy flow, but this isn’t the case. Not only were the controls unresponsive, but downright irritating. I had to massacre the space bar (to jump) more often that I’d have liked to. Compared to other games with platforming elements, this seemed clunky and borderline broken. Luckily, this doesn’t translate into mediocre vehicle controls. Certain scenarios would require the use of huge steam powered bikes to travel huge distances and jump colossal gorges. Thankfully, the controls for these sequences are competent, if not completely perfect.
In addition to this, the graphics seemed a tad too muted even in the most panoramic of instances. Given the interesting backdrop and steampunk theme, it would’ve been nice to see something more than the usual shades of yellow and brown. Even though it does fit in well with the wild west setting, one can’t help but feel that Blue Omega is playing it a tad too safe.
That aside, the game makes great use of the Unreal 3 engine with some sweet lighting and particle effects, especially in the mine sections with slivers of light cracking through, lighting up small specks of dust. A really nice touch, and not surprising considering that the game started off as an Unreal Tournament 2004 mod. For the technically-inclined in the crowd, it ran fairly well on a Core2Duo 3.0 Ghz machine with 4 GB RAM and an 8800GT video card with a mix of high and medium settings at 1440 x 900.
All in all, Damnation seems to be a game that has a refreshing concept. It’s easy on the eyes, but lacking in it’s core areas, namely shooting and platforming, which is a bit saddening considering that a little love and attention would make this decent title a fairly solid one.



OS: Windows XP/Vista. (if running Windows Vista SP1 is recommended)
Processor: 2.8 Ghz Pentium or AMD™ equivalent
Memory: 1 GB RAM
Hard Drive: 10 GB Hard Drive Space
Video Memory: GeForce 7600 / Radeon X1300 or above
Sound Card: DirectX Compatible
DirectX: DirectX 9.0c
CD/DVD Rom Drive
Recommended System Requirements:
OS: Windows XP/Vista. (if running Windows Vista SP1 is recommended)
Processor: Intel Core 2 Duo @ 2.66Ghz or Athlon X2 3800+
Memory: 2GB RAM.
Hard Drive: 11 GB Hard Drive Space
Video Memory: Graphics card: GeForce 8800GTX or above, or Radeon 3800 series or above
Sound Card: DirectX Compatible
DirectX: DirectX 9.0c
Keyboard & Mouse
CD/DVD Rom Drive






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