
The game was banned in China because it "intentionally blackened China and the Chinese army's image
Players begin missions with certain fixed or carry-over weapons from earlier missions, although additional weapons can be obtained from killed enemies, the player is required to assess future tasks and equip the most suitable weapons, judging based on the cut scene briefing, and the objectives list.
Like its prequel, realism was intended to be paramount in this game, which features more than 30 accurately modeled real-world weapons which look and behave exactly like they do in real life[4], including their rate of fire and loading times.
Bullets also perform and penetrate differently, based on their speed, weight and caliber, and target material: wood, steel, plastic or flesh, meaning players will be able to kill multiple targets with one shot or hit targets right through cover.[5] Targets are affected not only by Jones's movement and stance but also the calculated kickback for each weapon.
Silenced weapons, completely unavailable in the prequel, such as the G17-SD and SOCOM handguns, the SMG-2 sub-machine gun, and the PSG-1SD sniping rifle, enable silent and stealthy killing even from great distances, leaving the enemy clueless and Jones completely undetected.
Other heavier weapons such as the MP5-A3 and MP5-SD3 sub-machine guns, AK-47 and G36 assault rifles, with faster fire and reloading rates, more range or hitting power are needed for all-out gun-battles, where usage is usually at the cost of being discovered by multiple nearby enemies, and therefore giving Jones less chance of survival.
Some unique weapons such as the SVD Dragunov and M82A1-T sniping rifles, the G11 assault rifle, however, provide a balance of both power and stealth, emitting noise, yet usable from great distances meaning if used strategically while under cover, Jones can go undetected yet effecting a 1-shot 1-life hitrate.
Only 2 guns can be carried at any given time and the rest have to be left behind, unlike its prequel where Jones could carry any number, promoting critical thinking and weapon understanding, as each weapon has very different strengths and side-effects.











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